Wow ascension level build12/23/2023 ![]() ![]() Or imagine you have two Mountains and one Swamp in play and stare at your Tendrils of Corruption and Sudden Death in your hand, wondering why you decided to weaken your mana base by splashing red. In that case, you would have been better off by playing a two-color deck with a filler card such as Deathspore Thallid instead of Rift Bolt at least you would've been able to cast that one. For example, you might occasionally hold your splashed Rift Bolt all game long and lose without drawing a red source. The probability of getting bad color mixes of mana and spell is elevated in a three-color deck. Furthermore, you should not splash cards with a double casting cost (for example, Sudden Death), because the game is usually already over by the time you find your second Swamp.Įven though splashing a color can improve the overall card quality in your deck, there is a catch that is in my experience often overlooked: a three-color deck has a less consistent mana base, since it needs to draw more land types to function properly. Make sure you do not splash early drops (for example, Looter il-Kor), because you cannot expect to be able to consistently cast them on turn two with only a few Islands in your deck. As a rule of thumb, I tend to play at least two cards of a splash color (because I don't like to destroy my manabase for just one splash card) with about three mana sources for that color. If I decide to splash something, I want my splash cards to have very powerful effects an excellent creature removal card such as Lightning Axe would classify. Where a two-color deck plays a filler card like Deathspore Thallid, the three-color deck includes Rift Bolt instead. A three-color deck contains more powerful cards than a two-color deck. But which of the remaining color combinations is the best one?īefore I start looking into that question, let's deal with another issue first: splash a third color or no? I know splashing is very tempting, and there is a good reason for this of course. It merely offered eight average filler cards, which did not compare well to the power level of the other colors. ![]() White contained no bomb rares to attract me to that color, and it wasn't very deep either. Then I sorted the cards by color and put the multicolor cards in between their respective colors, in order to get a good overview: The first thing I did was to remove the unplayable cards such as Clockspinning. Last week I left you with a league Sealed Deck pool, and I promised I would show my build today, and my thought process behind making it.
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